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zxt:extension_list

Documented ZXT Extensions

00000000:0001 - #IFEXT 2021/03/11 22:59 Adrian Siekierka
00000000:1000 - Quirk: World relies on ZZT 3.2/Super ZZT 2.0 Data Segment layout 2021/07/08 00:09 Adrian Siekierka
00000000:1001 - Quirk: World relies on ZZT/Super ZZT argTile2 Behaviour 2021/07/08 00:09 Adrian Siekierka
00000000:1002 - Quirk: World executes arbitrary x86 code 2021/07/08 00:10 Adrian Siekierka
00000001:0001 - FIX: #put not working on bottom row 2021/07/03 00:09 Adrian Siekierka
00000001:0002 - FIX: #bind double freeing 2021/07/03 00:13 Adrian Siekierka
00000001:0003 - FIX: Duplicator overwriting values after board change ("Koopo bug") 2021/07/03 00:15 Adrian Siekierka
00000001:0004 - FIX: Crash when element is recursively pushing itself 2021/07/03 12:06 Adrian Siekierka
00000001:0005 - FIX: Conveyors turning typically statted elements into empties 2021/07/03 12:10 Adrian Siekierka
00000001:0006 - FIX: Conveyors missing tile draw call on final rotation 2021/07/03 12:15 Adrian Siekierka
00000001:0007 - FIX: Conveyors allowing stat swapping and overlap to occur 2021/07/03 12:16 Adrian Siekierka
00000001:0008 - FIX: Blink walls not moving player to the left 2021/07/08 14:09 Adrian Siekierka
00000002:0001 - Compatibility: SHOT label limited to player (Mutant Citadel) [Draft] 2021/08/10 14:36 Adrian Siekierka
0000a51e:0001 - #die item [DRAFT] 2021/07/03 00:21 Adrian Siekierka
0000a51e:0002 - #die takes into account tile under object [DRAFT] 2021/07/03 09:02 Adrian Siekierka
0000a51e:0004 - #IF RND [DRAFT] 2021/07/11 09:29 Adrian Siekierka
0000a51e:0005 - Maximum stat count [DRAFT] 2021/07/29 23:28 Adrian Siekierka

Externally documented extensions

There are some externally documented extensions. These should probably be included in the above table, either by copying them to this wiki or by adding external links or by doing both (probably best) and ensuring that they match.

zxt/extension_list.txt · Last modified: 2021/07/03 05:09 by zzo38