Table of Contents
0000a51e:0002 - #die takes into account tile under object [DRAFT]
This extension modifies the OOP command
#DIE so that it always replaces the object with the tile under itself, rather than being hardcoded to a white Empty.
The rationale is that, where the behaviour of the command
#DIE (turning the object into an Empty) is desired,
#BECOME WHITE EMPTY may be used, even on ZZT 3.2. This is why an additional parameter was deemed unnecessary.
@Demo #put e green fake /e#die