Table of Contents
00000001:000d - FIX: Player destroying walkable tiles from/to passage (from Super ZZT)
- ID: 00000001:000d
This bugfix fixes two similar issues:
- If the player is standing on a passage and walks onto a walkable element (such as a fake), the fake is destroyed.
- If the player enters a board from a passage, the walkable element in the last spot they were standing on is destroyed.
The fix here adds an Under.Element/Under.Color write to the player's initial unpause movement, similar to Super ZZT. It also adds a similar fix to BoardPassageTeleport. As Super ZZT already features this bugfix, this extension is a no-op on that engine.