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zxt:extension:00000001:000d

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zxt:extension:00000001:000d [2021/12/27 15:54] asiezxt:extension:00000001:000d [2021/12/27 15:54] (current) asie
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 This bugfix fixes two similar issues: This bugfix fixes two similar issues:
  
- * If the player is standing on a passage and walks onto a walkable element (such as a fake), the fake is destroyed. +  * If the player is standing on a passage and walks onto a walkable element (such as a fake), the fake is destroyed. 
- * If the player enters a board from a passage, the walkable element in the last spot they were standing on is destroyed.+  * If the player enters a board from a passage, the walkable element in the last spot they were standing on is destroyed.
  
 The fix here adds an Under.Element/Under.Color write to the player's initial unpause movement, similar to [[https://github.com/asiekierka/reconstruction-of-super-zzt/blob/master/SRC/GAME.PAS#L1564-L1565|Super ZZT]]. It also adds a similar fix to BoardPassageTeleport. As Super ZZT already features this bugfix, this extension is a no-op on that engine. The fix here adds an Under.Element/Under.Color write to the player's initial unpause movement, similar to [[https://github.com/asiekierka/reconstruction-of-super-zzt/blob/master/SRC/GAME.PAS#L1564-L1565|Super ZZT]]. It also adds a similar fix to BoardPassageTeleport. As Super ZZT already features this bugfix, this extension is a no-op on that engine.
zxt/extension/00000001/000d.1640620469.txt.gz · Last modified: 2021/12/27 15:54 by asie