zxt:extension:00000001:000d
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Table of Contents
00000001:000d - FIX: Player destroying walkable tile from passage
Information
- ID: 00000001:000d
Flags
Flag | Set? (MUST/MAY/…) | Description |
---|---|---|
parsing_must | MUST NOT | |
reading_must | MUST NOT | |
writing_must | MUST NOT | |
playing_should | MAY | |
playing_must | MAY | |
editing_should | MUST NOT |
Field data
None.
Description
This bugfix fixes an issue where, if the player is standing on a passage and walks onto a walkable element (such as a fake), the walkable element is destroyed.
The fix here adds an Under.Element/Under.Color write to the player's initial unpause movement, similar to Super ZZT. As Super ZZT already features this bugfix, this extension is a no-op on that engine.
Implementations
TBD
zxt/extension/00000001/000d.1640603195.txt.gz · Last modified: 2021/12/27 11:06 by asie