zxt:extension:0000a51e:0002
Table of Contents
0000a51e:0002 - #die takes into account tile under object [DRAFT]
Flags
| Flag | Set? (MUST/MAY/…) | Description |
|---|---|---|
| parsing_must | MUST NOT | |
| reading_must | MUST NOT | |
| writing_must | MUST NOT | |
| playing_should | MAY | |
| playing_must | MAY | |
| editing_should | MUST NOT |
Field data
None.
Description
This extension modifies the OOP command #DIE so that it always replaces the object with the tile under itself, rather than being hardcoded to a white Empty.
The rationale is that, where the behaviour of the command #DIE (turning the object into an Empty) is desired, #BECOME WHITE EMPTY may be used, even on ZZT 3.2. This is why an additional parameter was deemed unnecessary.
Example usage
@Demo #put e green fake /e#die
Implementations
TBD
zxt/extension/0000a51e/0002.txt · Last modified: by asie
