zxt:extension:00000001:000d
Table of Contents
00000001:000d - FIX: Player destroying walkable tiles from/to passage (from Super ZZT)
Information
- ID: 00000001:000d
Flags
Flag | Set? (MUST/MAY/…) | Description |
---|---|---|
parsing_must | MUST NOT | |
reading_must | MUST NOT | |
writing_must | MUST NOT | |
playing_should | MAY | |
playing_must | MAY | |
editing_should | MUST NOT |
Field data
None.
Description
This bugfix fixes two similar issues:
- If the player is standing on a passage and walks onto a walkable element (such as a fake), the fake is destroyed.
- If the player enters a board from a passage, the walkable element in the last spot they were standing on is destroyed.
The fix here adds an Under.Element/Under.Color write to the player's initial unpause movement, similar to Super ZZT. It also adds a similar fix to BoardPassageTeleport. As Super ZZT already features this bugfix, this extension is a no-op on that engine.
Implementations
TBD
zxt/extension/00000001/000d.txt · Last modified: 2021/12/27 15:54 by asie