Bear With Me, a game released on October 31st, 2021, contains a fork of ZZT by Dr. Dos.
While originally intended to be ZZT v3.2 compatible, I was quite pressed for time and it was easier to prevent issues via a quick and dirty ZZT fork than to redesign boards and code to prevent unintended bypassing of the bear-based gameplay.
Included is BWMZZT.EXE which is based on the source code provided by the Reconstruction of ZZT.
The only change this makes is the addition of a single ZZT-OOP command:
#if beared <dir> <label>
Sorry for users of SolidHUD and ClassicZoo.
BWMZZT.EXE makes the following change to the ZZT engine:
bearedis added. It functions identically to
blocked, except that it only detects whether the object is blocked by a bear. As indicated in the documentation, it is used in the same way as
#if beared <dir> <label>, where
<dir>is the direction to check in, and
<label>is the label the code will jump to if the check suceeds.