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editors:comparison

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This is a comparison of ZZT editors. (Note: In MediaWiki it is possible to make “data-oriented” comparison tables by the use of templates; in DokuWiki this doesn't seem to work with any extension, all of them have problems that prevent it from working.)

The editors being considered are:

• Frezed
• KevEdit
• Zedit2

Others may be considered in future. (A proper review of the editors should be written, I hope.)

Also, the below tables are probably not very good; maybe someone knows how to improve them better.

 ClassicZoo Frezed KevEdit Zedit2 DOS Linux1) DOS, macOS, Linux, Windows Java, Windows Yes Yes Yes No

File formats

 ClassicZoo Frezed KevEdit Zedit2 Yes Yes Yes Yes No No2) No Yes No Yes No No Yes3) No4) No No

Features

 ClassicZoo Frezed KevEdit Zedit2 ? Yes ? ? ? Yes Yes ? ? Yes ? ? ? Yes ? ? No Yes No No No Yes ? ? Yes (ZXT)7)8) No9) ? ? No No No Yes ? Yes ? ? ? No10) Yes ? No Yes ? ? No Yes (configurable) ? ? No Yes No No No Yes ? ? ? Edit, game, special ? ? Limited Yes Yes ? No No11) No Yes12)

ZZT-OOP text editing

 ClassicZoo Frezed KevEdit Zedit2 ? N/A13)14) ? ? No Yes16) No Yes ? N/A17)18) Yes ? ? N/A19)20) ? ? ? N/A21)22) Yes ?
1)
May also work on BSD systems (with GNU compatibility functions); untested
2)
Includes a partial implementation, but incomplete
3) , 7)
Not default branch.
4) , 9) , 10) , 18) , 22)
5)
A feature of frezed that allows you to use shortcut keys to access boards linked by edges and by passages, and allows setting both kind of links.
6)
Use an external text editor for ZZT-OOP codes
8)
Only 8×14
11) , 14) , 20)
Will probably be added in future.
12)
I am not sure that it saves the world map; this footnote should be fixed by someone who knows
13) , 17) , 19) , 21)
Frezed does not currently have an internal text editor; an internal text editor will probably be added in future.
15)
ZZT treats a null character like `#END`; some editors may allow you to type them
16)
Currently requires an external text editor (such as Vim, which can edit text with null characters); support in the internal editor will probably be added in future