zxt:extension:00000001:000c
Table of Contents
00000001:000c - FIX: Passage color corruption on element damage
Information
- ID: 00000001:000c
Flags
Flag | Set? (MUST/MAY/…) | Description |
---|---|---|
parsing_must | MUST NOT | |
reading_must | MUST NOT | |
writing_must | MUST NOT | |
playing_should | MAY | |
playing_must | MAY | |
editing_should | MUST NOT |
Field data
None.
Description
This bugfix fixes an issue where, if the player is standing on a passage and touches a damaging element (such as a creature), the passage's color is turned to white on light gray.
The fix here necessiates adding an if Board.Tiles[X][Y].Element = E_PLAYER
check to the Board.Tiles[X][Y].Color
change in DamageStat.
Implementations
TBD
zxt/extension/00000001/000c.txt · Last modified: 2021/12/27 10:04 by asie