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release:zzt_enhancer:cer_format

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release:zzt_enhancer:cer_format [2021/05/28 20:54] – created asierelease:zzt_enhancer:cer_format [2021/05/28 21:00] (current) asie
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 Asset type information is not stored in the .CER file - rather, any asset can be used as any format by using its index with a given OOP command. Asset type information is not stored in the .CER file - rather, any asset can be used as any format by using its index with a given OOP command.
 +
 +==== Configuration ====
 +
 +This format is always present at asset index 1. It seems to automatically be loaded by ZZT Enhancer on startup. It's stored as a text file with DOS line endings (CR-LF).
 +
 +^ Line ^ Description ^
 +| 1 | World filename, without the .ZZT extension. |
 +| 2 | Unknown; always ''123456789abcdef0123456789abcdef0'' in preserved worlds. |
 +| 3 | Long world name, used for the ZZT Enhancer startup screen. |
 +| 4 | Unknown; Caverns uses ''2'', while Evil3 uses ''0''. |
 +| 5 | [[release:zzt_enhancer:dlm|.DLM]] filename, if used by the game in question. |
  
 ==== Font ==== ==== Font ====
release/zzt_enhancer/cer_format.1622235253.txt.gz · Last modified: 2021/05/28 20:54 by asie