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release:variety

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release:variety [2021/08/28 08:44]
the_green_herring +changes; fix extra bracket
release:variety [2021/08/28 09:12] (current)
the_green_herring remove extraneous word
Line 20: Line 20:
   * The sound effects for passage use, transporter use, item pickups, bomb activation, door unlocking, and cheat entry are changed to shorter sequences.   * The sound effects for passage use, transporter use, item pickups, bomb activation, door unlocking, and cheat entry are changed to shorter sequences.
   * If a torch is lit, the torch cycles will never deplete, even if the world sets the value to exactly 1, so the torch will remain lit. To compensate, the torch light is much smaller than in standard ZZT, creating a 9x7 circle as opposed to ZZT's 15x9. Collecting a torch or using the "TORCHES" cheat will cause ''Ü'' to be displayed in place of the torch number, and set the torch cycles to 30,000 (which is already set by the VARIETY.ZZT world file).   * If a torch is lit, the torch cycles will never deplete, even if the world sets the value to exactly 1, so the torch will remain lit. To compensate, the torch light is much smaller than in standard ZZT, creating a 9x7 circle as opposed to ZZT's 15x9. Collecting a torch or using the "TORCHES" cheat will cause ''Ü'' to be displayed in place of the torch number, and set the torch cycles to 30,000 (which is already set by the VARIETY.ZZT world file).
-  * For some reason, the darkness effect does not fully cover the first column of the screen; anything in the first column will be shown even if the room is dark. The game's dark boards all include light-grey water in the first column to cover this up, so this is not obvious unless you turn on darkness in a different board.+  * For some reason, the darkness effect does not cover the first column of the screen; anything in the first column will be shown even if the room is dark. The game's dark boards all include light-grey water in the first column to cover this up, so this is not obvious unless you turn on darkness in a different board.
   * Whenever the player scrolls a text window, there is a random chance that a line beginning with the character ''Ü'' will either indent itself by one character or turn from yellow to black. Both of these will be undone the next time the player scrolls the window.   * Whenever the player scrolls a text window, there is a random chance that a line beginning with the character ''Ü'' will either indent itself by one character or turn from yellow to black. Both of these will be undone the next time the player scrolls the window.
   * If the flag ''infected'' is set, the player color changes to white-on-black and begins to alternate between white and light grey, along with occasionally flickering between characters 1 and 2.   * If the flag ''infected'' is set, the player color changes to white-on-black and begins to alternate between white and light grey, along with occasionally flickering between characters 1 and 2.
release/variety.1630133063.txt.gz · Last modified: 2021/08/28 08:44 by the_green_herring