Table of Contents

0000a51e:0002 - #die takes into account tile under object [DRAFT]

Flags

Flag Set? (MUST/MAY/…) Description
parsing_must MUST NOT
reading_must MUST NOT
writing_must MUST NOT
playing_should MAY
playing_must MAY
editing_should MUST NOT

Field data

None.

Description

This extension modifies the OOP command #DIE so that it always replaces the object with the tile under itself, rather than being hardcoded to a white Empty.

The rationale is that, where the behaviour of the command #DIE (turning the object into an Empty) is desired, #BECOME WHITE EMPTY may be used, even on ZZT 3.2. This is why an additional parameter was deemed unnecessary.

Example usage

@Demo
#put e green fake
/e#die

Implementations

TBD