| Flag | Set? (MUST/MAY/…) | Description |
|---|---|---|
| parsing_must | MUST NOT | |
| reading_must | MUST NOT | |
| writing_must | MUST NOT | |
| playing_should | MAY | |
| playing_must | MAY | |
| editing_should | MUST NOT |
None.
This bugfix ensures that, when a blink wall hits the player with an empty spot to the left, the player is correctly moved to the left. ZZT 3.2 and Super ZZT 2.0 feature a typo in ElementBlinkWallTick, causing this behaviour.
TBD