{{tag>zxt:extension}} ====== 00000001:000d - FIX: Player destroying walkable tiles from/to passage (from Super ZZT) ====== ===== Information ===== * **ID:** 00000001:000d ===== Flags ===== ^ Flag ^ Set? (MUST/MAY/...) ^ Description ^ | parsing_must | MUST NOT | | | reading_must | MUST NOT | | | writing_must | MUST NOT | | | playing_should | MAY | | | playing_must | MAY | | | editing_should | MUST NOT | | ===== Field data ===== None. ===== Description ===== This bugfix fixes two similar issues: * If the player is standing on a passage and walks onto a walkable element (such as a fake), the fake is destroyed. * If the player enters a board from a passage, the walkable element in the last spot they were standing on is destroyed. The fix here adds an Under.Element/Under.Color write to the player's initial unpause movement, similar to [[https://github.com/asiekierka/reconstruction-of-super-zzt/blob/master/SRC/GAME.PAS#L1564-L1565|Super ZZT]]. It also adds a similar fix to BoardPassageTeleport. As Super ZZT already features this bugfix, this extension is a no-op on that engine. ===== Implementations ===== TBD