{{tag>zxt:extension}} ====== 00000001:000c - FIX: Passage color corruption on element damage ====== ===== Information ===== * **ID:** 00000001:000c ===== Flags ===== ^ Flag ^ Set? (MUST/MAY/...) ^ Description ^ | parsing_must | MUST NOT | | | reading_must | MUST NOT | | | writing_must | MUST NOT | | | playing_should | MAY | | | playing_must | MAY | | | editing_should | MUST NOT | | ===== Field data ===== None. ===== Description ===== This bugfix fixes an issue where, if the player is standing on a passage and touches a damaging element (such as a creature), the passage's color is turned to white on light gray. The fix here necessiates adding an ''if Board.Tiles[X][Y].Element = E_PLAYER'' check to the ''Board.Tiles[X][Y].Color'' change in DamageStat. ===== Implementations ===== TBD